Final Fantasy Falls Short with All The Bravest…

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I stumbled across this game late last night thinking it might be kind of cool, but it turns out … it’s not.

The idea is simple enough – it’s just the heroes and monsters from the Final Fantasy series fighting and the more you play, the more characters you can unlock to put in your party. Except that you’re not really fighting in the sense that you’ve grown to expect from the various games in the series. To “fight,” you simply swipe the character and he does his attack action, then gets back in line to wait his turn again.

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That’s all that everybody does, so it’s literally the equivalent of holding down the A button until the battle is over and XP is awarded.

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The whole game is basically just a ploy to get you to buy DLC, except that even that is random and in the two $0.99 purchases that I made, I got two random characters from games that I’ve never played. Awesome.

I get that the game can’t be a little more complicated without being a lot more complicated – I would’ve loved to see a setup where I could build a party from FFIV and FFVI characters and then pit them against the four elemental fiends from the first game – that would be cool, and I think if the game auto-leveled them appropriately on the spot you could still get a balanced fight out of all of the characters.

But I want to control their actual actions, too. In this game, every character is one hit and they’re out, which is fine for a throwaway game but the Final Fantasy series is loaded with rich characters and diverse abilities – to whittle these guys down to a single move that defines what they do is insulting to the series that created them.

This could’ve been a neat game with a whole lot of nostalgia factor, but instead it’s just blatant cash grab for in-app purchases where the creative process both begins and ends at the Premium Character Shop. 🙁

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