And while we’re on the topic of space…

You ever catch yourself taking a step back to just awe in how much information is available at your fingertips these days on pretty much any topic you could possibly imagine???

I just did a quick Google search to find the total # of shuttle missions for my last post, and soon thereafter I found myself wandering into this incredibly detailed Wikipedia entry going over the specifics of the Challenger disaster back in 1986.

A little more random clicking and I was looking at an article describing the heavily modified Boeing 747s that were used to transport the shuttle from its landing strip back to Cape Canaveral after a successful touchdown.

An even more devoted space geek could review the mission itineraries, crew rosters, and other specifics from every single one of those 135 missions by simply drilling down to whichever flight over the shuttle’s 30 year history they were interested in.

That’s tens of thousands of words just surrounding one particular facet of America’s space program, all easily searchable and readily available at the click of a button.

The old, bulky Funk & Wagnalls encyclopedias that took up three shelves in my bedroom probably had a couple of paragraphs on America’s space program, at best.

We live in some very cool times, indeed, my friends!  :mrgreen:

Autopsy of a Space Shuttle…

This is pretty cool – the Smithsonian just published this awesome, in depth article that talks about the shuttles being decommissioned before going off to their respective museums, the more thorough tests that can now be conducted on them because there are no concerns about them having to go back up into space again, and even some insight as to things that NASA has learned over the years during less intensive reviews from the vehicles’ collective 135 flights!  Really interesting read…

Server Migration – complete!

We’re home! We’re finally home!!!

And even a week ahead of schedule, too – who would’ve believed that a month ago?!

Not I, said the duck…  😯

Thankfully, the whole thing really ended up going relatively smoothly – ten domains across two different shared accounts, and really the only one that saw any real impacted downtime was Just Laugh, coincidentally because being the biggest that one was also the very last to go and I ended up missing something that I overlooked because a cache didn’t get cleared in my browser to catch the error quicker. But all is well now – traffic is flowing smoothly across all of my sites and the old shared accounts were both closed out just before I had to pay another month for each of them, as a nice, little added bonus! 🙂

I kind of already talked about the benefits of this migration in my first post – my control over this server is just a whole lot better (I’ve been loving the real-time monitoring to see bandwidth coming in and out throughout the day!), not to mention it’s got the capacity of over 13 times the bandwidth that my previous account allowed, plus dedicated CPU and memory to handle it all without worry of being choked out by other random sites that just happened to be sharing server space with me in the past. And although I don’t necessarily need all of that extra horsepower right now, it’s just nice having one less thing to worry about as I move on to other projects – the extra juice is there if I need it!

So that’s about it, really – it was an interesting experience with some hiccups, but luckily nothing major. A special thanks to the folks at InterServer for helping answer all of my questions within a matter of hours so that nothing fell through the cracks as domains were migrated over a few at a time. Even though I hadn’t really planned on doing this in March and it did take a bit of my time that could’ve gone elsewhere, ultimately it’s going to be a good thing in the long run just because I would’ve had to do it eventually on down the road … why not attack it right now while I’m still churning on old projects rather than after some have been completed and I’m afraid of disrupting the new influxes of traffic that are hopefully flooding in as a result?!

Fun, geeky computer stuff … but enough of that for now – back to writing!  8)

Conflicts in the Protesting of Art for Charity…

So I caught a glimpse of this hubbub about this Retake Mass Effect controversy that sprung to life last night, and I’ve been kind of following it since despite having never even played the game myself. I think it raises some interesting questions both about fan expectations as well as the politics of being involved with a charity, so I thought I’d write out a few of my thoughts about everything here for what it’s worth…

First and foremost, I’m just going to be blunt and say that as a creative person myself, I kind of take umbrage at the audacity of a group of fans demanding that a work of art get changed because they didn’t like it – in this case, the ending to Mass Effect 3. And I should probably tread lightly here because I don’t have all the facts … I’ve never actually played the game myself, and a lot of the comments that I’ve read cite that the games trailers gave them certain expectations that they felt weren’t lived up to when they actually finished the game. Not for nothing, but using that logic, I’d have to protest about 3/4 of the movies I see at the theater because in entertainment, it’s typically the exception that lives up to its hype, not the rule!

And yeah, gamers can claim that they’re more involved in this world because they’ve spent dozens of hours playing the series – to me that’s kind of a hollow excuse because how many people watched through four and a half seasons of Battlestar Galactica before being pissed about the final ending that Ronald Moore ultimately decided on?!  😯

It’s also been said, and even quoted from the developers, that “we didn’t write the story – the fans did just as much as we did” … and maybe that’s part of the problem because as much insight that you may allow the fan community at the end of the day, unless they’re sitting down at their PCs pounding out scripts for the game to follow, eventually an actual writing team has to make the official decision of what’s going to go down … I don’t particularly like this as an excuse, but then again, as a writer I’d never open myself up to that kind of problem, either.

Because to me, the roles between writer and reader are related, but still need to have very distinct boundaries – I create the work, you consume the work – and as much as you’re certainly entitled to be disappointed by what I’m able to come up with as the writer, you cross a line when you actually expect me to change my work based on your feedback. It’s a pet peeve that I have with a lot of armchair critics because loads of people love to tell you how they could easily do your job better, but they never actually have to understand just how inappropriate and rude of a thing that is to impose on a creative person. We pour a lot of ourselves out on the page to create what we do – if you aren’t happy with the result, then be disappointed or mad or refuse to ever read again or even go create something better of your own, but it’s just not fair to expect me to change my vision because it didn’t align with your expectations for my imagination!

Granted, bits of that get muddied in this particular situation if the publisher did indeed tote that the fans were intimately involved in the creation process, but still in my mind, you’ve got to draw the line somewhere because otherwise … why aren’t these fans mad at themselves for this piece of art that in theory they all helped to create themselves?!

Something’s just not adding up there…

That said, the other angle about Child’s Play trying to take a step back from this effort to avoid being associated with a political movement, of sorts … after reading through that Reddit thread, frankly Jamie with Child’s Play has been nothing but thoughtful and considerate, and a good number of the rest are exactly what they claim to be trying to avoid – entitled whiners – which from my outside view, is just exasperated by their involvement with the charity because it reads like they’re trying to use donating to Child’s Play as an excuse for rallying against the makers of the game. They wanted their feedback to be heard by EA as “more than just a bunch of whining,” so someone came up with the idea that they’d all donate to Child’s Play to express their anger … and maybe it was unintentional, but inadvertently it most certainly does pull the charity into the line of fire because now they’re using it as a tool to reinforce their displeasure to the publisher, as if their demands must be taken more seriously because $80,000 for sick kids was raised in its name.

I guess I don’t really know any way to say it without sounding demeaning, but it’s not like that crowd is hearing criticism against them anyways … they simply can’t fathom the idea of how their actions have unintended consequences, and why it makes Child’s Play look bad because they wouldn’t have donated otherwise if not for these demands of theirs. And that’s not even taking issue with the ridiculousness of the demands themselves, as mentioned above – by saying, “Let’s raise money for charity by voicing our displeasure for X,” it’s easy to distort that to mean that X and the charity are now somehow connected. Jamie also cited that they’d had questions from donors about “How much was needed to get the game changed?” and even concerns from Paypal over chargebacks, so like it or not, the community needs to realize that the charity they’re trying to support is bigger than any one fundraiser and needs to conduct itself as such.

As a whole, Child’s Play has raised over $12 million for children’s hospitals around the world. It’s an awesome number to brag about, but to continue building on that in the years to come, they have to be conscious about the charity’s image and unfortunately, that’s going to occasionally mean saying, “No thanks – that’s not really something we should be involved with…”

Anyways, I’ve rambled long enough. It’s an interesting explosion, and a lot of vitriol and misunderstanding is being flung almost entirely from the side of the movement … probably not really surprising when you consider their core argument, though. You know, looking back through time, I’ve played a lot of video games and some of the endings sure did suck, but that never drove me to complain to the developers about their suckage, much less demand that they do it over and do it better, so I just can’t put myself in the headspace of someone who genuinely thinks that’s a perfectly justifiable claim to make. At the end of the day, all we as creators can do is make what we think is the best possible content, and then hope that others enjoy it, too.

If you don’t like it, pick up a pencil and do it better by creating your own.

My next Lego set…R2D2!

Though I’ve honestly gotten a bit bored with the Lego Star Wars line (unless somebody wants to splurge on a Star Destroyer for me!), I could definitely see picking up one of these in a couple of months to hold down one of my shelves…

Ooof – that $179.99 sticker price does sting just a bit, though!

“We don’t need you to do that…”

So this is starting to pick up traction in the news now, even though it technically happened back in February, although after listening to the police recording (below), it seems pretty cut and dry to me – a self-appointed neighborhood watchman sees somebody he thinks looks suspicious, follows him after being told not to by the police, and ends up shooting the kid in cold blood.

Racial epitaphs aside, overambitious paranoia aside, this guy pursues someone against the direction of the authorities who he’s called to report his concerns and ends up murdering his own suspect. I don’t understand how self-defense or even our absolutely ridiculous Stand Your Ground law even applies in this case when Zimmerman was the one who instigated the encounter in the first place. He did his “watchmanly task” of reporting suspicious behavior to the cops, despite it sounding like he was overzealous in that regard (46 calls to the police in 15 months?! I’ve made about 3 calls to the police in my entire LIFE!), but this all would’ve ended there had he not taken it upon himself to continue following and end up shooting the 17 year-old who was just out for a candy run and taking his life.

I don’t even care if there was a confrontation before the shooting – if you’re just walking through a neighborhood minding your own business and some stranger chases you down wanting to know what you’re doing there, aren’t you going to get a tad defensive?! Talk about worry of crazies walking around – I’ve never been in a true fight myself, but I’ve often times heard the mantra, “You may only get one punch, so make it a good one…” and if some guy walks up to you questioning your intentions with a gun at his hip, are you going to just stand around waiting to see if he’ll pull the trigger???

You do have Florida’s Stand Your Ground law for protection when you feel your life is in imminent danger, you know! 🙄

This is a disgraceful story and I hope the newfound media attention forces the Sanford Police Dept. to get off their asses and actually charge this guy with the murder that he’s clearly responsible for. I’m certainly in favor of people having the right to defend themselves, but when you’re out patrolling the neighborhood with a pistol at your side, ready to take the law into your own hands, it needs to be clear that you’ve overstepped the bounds of what Stand Your Ground was really intended for.

If someone breaks into my house and threatens my family – yes.

If I see somebody walking down the street, don’t like the way they look, and proceed to chase them – not so much.

SimCity, Then and Now

Mind you, I pretty much stopped playing after the SNES version, and I know that SimCity 2000 up through SimCity 4 had some pretty neat effects in them, too, but the new game engine that’s currently being designed for the next iteration of the game looks pretty incredible…

For comparison’s sake, here’s the version of the game that I remember from way back when I was first introduced to the game in 1991!

Credibility and The Truth Behind Mike Daisey’s Theater…

I’m a little behind on the times, so I actually didn’t even get a chance to listen to this until the big retraction hit the news a couple of days ago.  I listened to the retraction on This American Life first, and then felt compelled to listen to the original monologue (even though it’s no longer on This American Life’s website, I instead found it here). In hindsight, I’m actually kind of glad that I did it that way because it allowed me to look at the original work in a slightly different light – not allowing it to build up and then later tearing it back down, but instead I guess sort of setting my expectations extremely low and then moving forward from there.

And I don’t necessarily mean that in either a good way or a bad way, but … well…

The problem is – it’s an extremely compelling story to listen to. Mike is clearly an expert on stage, and his delivery just drives the story in a way that you feel every emotion that he wants you to feel as he meticulously paints this picture on the canvas through just his spoken words. I haven’t necessarily heard any of his interim monologues, but I actually was first introduced to him a long time ago when his first book about working at amazon.com sort of hit it big, and I remember that story being a tough one to put down. There’s no denying that he’s an exceptional storyteller, which frankly is what makes my next statement so hard…

It takes away from the strength of his presentation in my eyes if I can’t honestly trust in the words that he’s saying.

If I had just listened to that first podcast, it would be hard to refute the allegations that shit be fucked up over at Foxconn and that us Americans truly need to take a hard look at our dependence on their electronics and the unseen ethical costs that go into their creation, thousands of miles around the world and otherwise completely and unequivocally sheltered from we, the consumers. He says many times that he’s not a journalist, but a theater performer … but his words come across as those of a documentarian, shedding light on this important cultural oversight. When he stands there and tells us that So-and-So told him about the Hexane being used to clean iPad screens that’s actually poisonous to the workers, as an engaged member of the audience I expect that the conversation actually took place and isn’t just a passionate story based on reports in the news about the chemical…

Embellishment by way of dramatic pauses and passionate delivery is one thing, but to literally stand on stage and say that something happened that didn’t actually happen … how are we supposed to trust the rest of his content when it comes to light that select stories may have been embellished to varying degrees to help get his point across???

When I’m watching a documentary, there’s simply no room for fiction…

And so what sucks is that here we are on the other side of the wave with an incredibly moving story that I don’t even know what to believe because I can’t even guess which parts are embellished and which ones are for real anymore. On one hand, it’s perfectly logical to think that vendors such as Foxconn may very well be acting in an unethical manner by pushing workers too hard under poor conditions for minimal wages at best … but when you can’t really even trust the person telling you the story, what recourse do you have left except to shrug your shoulders and say, “Wow, that really sucks … if it’s actually true.” I can’t get passionate about something that I doubt, and I won’t join others in trying to stand against Apple if I don’t have a reasonable assurance that the facts I’m hearing are, in fact … well, facts!

Talk about a lesson of warning to writers, journalists, and pretty much everyone who tells stories to an audience – not even just in the context of the theater … if you’re trying to sell a documentary-style perspective that will empower your audience to become passionate themselves about an important cause that faces the world today in a big, bad way, for god’s sake make sure what you’re telling people is actually true. Because with attention itself being so tough to grab in today’s modern world, trust is way too fragile of a necessity to your work to risk juggling it on words that don’t exactly represent the reality in the picture that you’re trying to paint.


Thin Post : Progress, at last!!!

Today’s weigh-in was awesomely unexpected -2.8 pounds down from last week!

Funny because right around this time a week ago, I was getting pretty frustrated with continually only losing a fraction of a pound for weeks in a row. Altogether for my last four weigh-ins, I’ve lost a combined 4.8 pounds, which is still a bit lower than I would like, but at least my little spurt this week got me some extra distance before my enthusiasm for plateau-ing extra early in this effort had a chance to hit rock bottom…

As my wife said, I’m probably going to have fluctuations where some weeks I hardly see any progress and others I shoot out ahead like this, so ultimately I know that I need to focus on the idea that as long as the scale is still going down, it’s all good! One might suggest that I’ve actually been pretty fortunate in that I’ve only seen the scale tick back up once in 11 weeks of effort thus far … I guess it’s still just kinda frustrating sometimes because in the grand scheme of things, 1 pound doesn’t sound like a whole lot to lose each week, so it can be kind of demoralizing to still fall shy even of that meager goal.  🙁

Still, aside from just being really, really happy about today’s progress update, the analytical part of me is obviously curious as to what specifically triggered this sudden burst of fat droppage! I wasn’t really overly aggressive with exercise in the last week, and food was just kind of so-so … the only real notable difference was that last weekend I sort of took the weekend off from writing and just kicked back with the family, which may or may not have included slightly better than normal sleeping patterns, so whether or not less stress somehow contributed to this progress, who knows?!

Or it could just be a completely random roll of the dice that warrants no further insight whatsoever … as much as I’d love to know the secret to it all, chances are I probably need to just keep doing what I’m doing and let time and effort do their thing…

But in the meantime as far as today’s celebration is concerned … -2.8 pounds, baby!!!